PM3.6 - Diddy Kong - Subroutine - 0x1ba20

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(300)
  3. Case(301)
  4. Case(302)
  5. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  7. Armor { armor_type: None, tolerance: 0.0 }
  8. BoolVariableSetFalse { variable: LongtermAccessBool (0x2f) }
  9. FinalSmashExit
  10. EndSwitch